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Work  >  Uni Project  > UniTracker

UniTracker

Role

Wireframing
Prototyping
Visual Design
User Research

 

Duration

2 Months
 

Teammates

Srijo

Tools

Figma
 

Overview

The Problem

Amidst the surge in remote learning during the COVID-19 pandemic, students face challenges in adapting to virtual education, struggling with self-regulation and effective time management. UniTracker aims to address this issue by providing an intuitive platform tailored to enhance students' organizational skills and academic success.

The challenge

How can we design a mobile application that empowers students to effortlessly monitor their coursework progress and master time management, fostering a seamless and efficient academic experience?

Design Timeline

Research

User Interviews

Design

Brainstorming, Wireframes, System Map, Visual Design

Prototype

High Fidelity

Research

Interview

we engaged in ten user interviews across diverse university and college programs to understand the student experience in the evolving e-learning landscape. Our inquiries, centered on three key metrics, aimed to empathize with and grasp the challenges students face, shaping UniTracker's development to cater to their unique needs.

Interview Question Criteria

Self-discipline.

Correspondence

Involvement

Insights

Challenges in managing deadlines independently.

I spend valuable time on current e-learning platforms grappling with disorganized setups and missing information, hindering a smooth learning experience.

Difficulty in finding information.

Information is occasionally posted on Slate rather than Teams, causing confusion as we need to check both platforms. Project submissions for specific assignments may be present on Teams but not reflected on Slate.

Students experienced challenges in effectively handling their time.

While initially adopting Notion, I eventually discontinued its use, turning to text my classmates and engage directly in the team's channel for better understanding of ongoing activities.

Design

Brainstorming

Following a comprehensive review and analysis of our research findings, we progressed to iterate on the features for UniTracker. This involved determining the user flow, addressing identified pain points, and constructing a systematic map to serve as the foundation for the application's flow.

Key Solution Elements from Needs:

Concise summary of forthcoming assignments and deadlines.

Collaborate with team members by sharing group project deadlines.

Generate personalized tasks and projects.

Implementing functionalities to meet these requirements

Tasks

Emphasizing importance

Alert system

Synchronization across platforms

Collaborative engagement with peers

Dashboard

Consolidate all aspects of the user experience onto a single, succinct page.

Calendar

Weekly / Monthly                    Assignments / Tasks

System Map

System Map

Onboarding

Sign Up

Task Addition

Calender/All

Dashboard

Design System

Group 4.png

Onboarding

Screenshot 2023-12-06 at 5.20.41 PM.png

Getting Started

Screenshot 2023-12-06 at 5.22.47 PM.png

Onboarding #1

Screenshot 2023-12-06 at 5.23.47 PM.png

Onboarding #2

Screenshot 2023-12-06 at 5.24.43 PM.png

Onboarding #3

Sign up

Screenshot 2023-12-06 at 5.30.38 PM.png

Create Account

Screenshot 2023-12-06 at 5.31.03 PM.png

With Input

Screenshot 2023-12-06 at 5.31.18 PM.png

Sign In

Application

Create Account

Calender

Create a task

Profile setting.png

Profle settings

Solution

Screenshot 2023-12-06 at 5.20.41 PM.png

Dashboard

Empowers users with a weekly snapshot, offering a quick view of impending deadlines and ongoing projects on UniTracker

Calender

UniTracker allows users to color-code all their created tasks for easy visualization in a monthly view.

Tasks

UniTracker allows task importation from e-learning platforms or manual creation, fostering collaboration through shared tasks among students.

Here is the Figma file link. Kindly open it to take a look at my project. Thanks!

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